Weekly Roundup (starting 17th Oct 2011)
Turns out that I didn’t forget to do a blog post the week before last, I just forgot the naming/dating convention I used, which was to (sensibly, I think!) name the blog post after the week it was describing rather than the week it was written. This is fairly reassuring as it means I didn’t forget about an entire week happening!
Last week was more rearranging and reorganising than new features, so we don’t have a huge amount to report, but we do have some upcoming blog posts that we hope you’ll be interested in!
- Lots of little site and client fixes - nothing especially major here, we moved some stuff around on the site (especially achievements and leaderboards stuff) to make a little more sense. So now when you opt-in to the IndieCity Extras on your game page the achievements and leaderboards management will appear there (and they aren’t on the navigation tabs any more).
- Recommendations - our recommendations engine is coming along nicely, and we’ve asked Chris Flynn, who’s working on it, to write up a blog post explaining exactly what it is and how it will work. This post will be coming along a little later in the week, so look out for that!
- Selenium - we’ve been making some changes to our build-release process with the help of this lovely piece of software. Over the past few weeks Chris Swan has been putting together automated testing using Selenium, so now we can automagically test the site pretty thoroughly at the push of a button. This means that we are now trying out a new method of updating the site on a daily basis, which should be much better for us and you!
And some handy links for you!
- Who Killed Videogames? (a Ghost Story) – a cynical view on social games
- Who Killed VideoGames? (A Love Story) – a slightly less cynical view on the future of gaming
- The Big List of Indie Marketing – ronseal!
No comments yet.
Leave a comment
Visit the Store!
If you are a developer, we'd love to help you make the most from your games by releasing them on IndieCity!Some of the key features for developers are:
- Revenue share you get 75% standard, or 85% if you integrate with our achievements
- Your own domain get <developername>.indiecity.com as your public facing homepage
- Customisable developer pages giving you control over your presence on IndieCity
- Pricing you have complete control over the price you sell your product for
- Apps share useful tools you've created with the developer community
- Download client users can opt-in to have the download client automatically download demos that have been recommended to them, so they can spend less time looking for your game and more time playing!
If you'd like your game to be on our Store then please sign up at !