Press Release 24th January 2012 | IndieCity to Host Global Game Jam 2012 Site in Birmingham
IndieCity.com is excited to be hosting its second Global Game Jam site in conjunction with Birmingham City University.
24 JANUARY 2012. LEAMINGTON SPA, UK – IndieCity
Last year’s IndieCity-hosted Global Game Jam site saw over 20 people with different skill sets come together to create seven different games over the course of the weekend. This year there are over double the number of places available so up to 60 people can take part in the largest game jam in the world! This year also sees corporate sponsorship of the Jam, with Microsoft, BlitzTech, Audiomotion and Gamer Camp helping to make this event possible, and thanks go to staff and students of the Faculty of Technology, Engineering and the Environment at Birmingham City University for their hard work and enthusiasm.
Global Game Jam is a 48 hour, international game jam run simultaneously across hundreds of sites around the world. Last year over 6500 participants worked together to create over 1500 games and this year is looking to be even bigger with as many as 10,000 people expected to participate.
The idea behind the Global Game Jam is for people with any skills – designing, coding, art, music, etc. – to come together and create games based on a central theme in a limited time period. Anyone is welcome, regardless of experience, so it’s a great opportunity to get a taste of team-based game creation. The short time span encourages creativity and innovation within the games produced, with games prototyped during the Jam often being expanded upon afterwards.
The games created during the jam can all be uploaded to IndieCity so as well as getting experience in designing, developing, and completing a game, participants can also put their game on the Store to get feedback from regular gamers, which is invaluable when it comes to improving game-making and promotion skills. A special “global-game-jam” tag will be available to mark these games as part of IndieCity’s support for Global Game Jam.
Additionally, games submitted over the weekend will be eligible to enter the IndieCity Developer Challenge, a promotion currently being run by IndieCity to give developers the opportunity to get an even higher revenue share if they can get over 100 games on the Store by the end of December.
Scott MacKintosh, Community Manager for IndieCity and organiser of both last year’s and this year’s event, said “we’re really excited about running another Global Game Jam site again this year, thanks to Birmingham City University and our sponsors for their amazing support! Last year’s event was great fun and we’re expecting this year to be even bigger and better with more than double the participants at our particular venue and over 10,000 participants expected globally!”
Andrew Wilson, Course Director for BSc (Hons) Computer Games Technology at Birmingham City University, said “since its inception four years ago Global Game Jam is now hosted by 46 countries with thousands participating worldwide. Birmingham City University in collaboration with IndieCity is only one of nine venues hosting the event in England. BCU will have over 20 students from our BSc (Hons) Computer Games Technology and BA (Hons) Animation for Games Design courses participating this year together with another 30 amateur and professional game developers. Good luck to everyone taking part and we look forward to playing your games.”
Spaces are limited so please register as soon as possible to reserve your place! You can join the IndieCity Global Game Jam site at http://globalgamejam.org/sites/2012/indiecity-global-game-jam-2012-hosted-birmingham-city-university.
IndieCity is also currently running a survey about game jams to get some more information about how often developers participate in them, which ones they do, and which technologies they prefer to use. This survey can be found at http://www.surveymonkey.com/s/LVG575W and will enable IndieCity to further tailor the site to developers’ needs!
For more information: contact Scott MacKintosh on smackintosh@IndieCity.com.
FOR PRESS ONLY: for further information on IndieCity.com, please contact Natalie Griffith, IndieCity’s press and marketing lead, on NGriffith@IndieCity.com.
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IndieCity.com is a unique online marketplace committed to celebrating and supporting the indie gaming community at all levels, highlighting the creativity, the passion and the people. The site aims to create one integrated indie community that draws together developers, gamers and press to encourage the discovery, promotion and enjoyment of indie games of all shapes and sizes. http://IndieCity.com
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