Press Release 26th January 2012 | IndieCity community drive 100 games to online store
IndieCity.com is pleased to announce that its community has succeeded in the first Developer Challenge, with the target of 100 games now live on its store.
26 JANUARY 2012. LEAMINGTON SPA, UK – IndieCity
At the end of 2011 indie games portal IndieCity.com put out a Challenge for all indie developers, offering a higher revenue share of up to 90% if the community could drive at least 100 games to the Store by the end of January. This target was hit on 26th January, with the highly-rated retro-style LaserCat as the 100th game approved on the Store. Several other games came hot on the heels of the 100th game, with Faerie Solitaire, Never Alone Hotline, and Steel Storm: Burning Retribution being approved within several minutes of the goal being hit!
IndieCity project lead Chris Swan is delighted with the success of the site’s first Developer Challenge: “It has been fantastic watching developers and gamers work together to hit this target, and IndieCity is thrilled with the enthusiasm of its community which meant that we hit the 100 game target several days prior to the January 31st deadline.”
The games now on sale really show off one of the key benefits of indie games – the variety and versatility. With games ranging from strategic puzzlers to interactive stories to space combat, every gamer is sure to find something for them.
Now that this first Challenge has been completed, the next stage has been opened up. The second Developer Challenge throws down the gauntlet again challenging the community to bring over 250 games to the Store, this time by April 13th 2012. If this target is hit then all developers with games on the IndieCity store will receive an even higher revenue share (95% for games which integrate with IndieCity achievements, and 85% for those which don’t) for the following month.
The Challenge site at http://developers.indiecity.com/challenge is kept up to date with the current games, and there are widgets available at http://developers.indiecity.com/api/iframe to display your support for the IndieCity Developer Challenge!
For more information:
FOR PRESS ONLY: for further information on IndieCity.com, please contact Natalie Griffith, IndieCity’s press and marketing lead, on NGriffith@IndieCity.com.
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IndieCity.com is a unique online marketplace committed to celebrating and supporting the indie gaming community at all levels, highlighting the creativity, the passion and the people. The site aims to create one integrated indie community that draws together developers, gamers and press to encourage the discovery, promotion and enjoyment of indie games of all shapes and sizes. http://IndieCity.com
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Visit the Store!
If you are a developer, we'd love to help you make the most from your games by releasing them on IndieCity!Some of the key features for developers are:
- Revenue share you get 75% standard, or 85% if you integrate with our achievements
- Your own domain get <developername>.indiecity.com as your public facing homepage
- Customisable developer pages giving you control over your presence on IndieCity
- Pricing you have complete control over the price you sell your product for
- Apps share useful tools you've created with the developer community
- Download client users can opt-in to have the download client automatically download demos that have been recommended to them, so they can spend less time looking for your game and more time playing!
If you'd like your game to be on our Store then please sign up at !