Press Release 25th Nov 2011 | Developer Challenge
IndieCity.com is proud to announce their Developer Challenge, giving indie developers the opportunity to gain an even higher revenue share from sales of their game!
25/11/2011. LEAMINGTON SPA, UK – IndieCity
As launch approaches for IndieCity, a Challenge has been called for developers to collectively achieve the feat of getting 100, 250, or 500 games live on the Store. For each milestone, developers with their games approved get a higher revenue share for a limited time, with 100% available if the highest threshold (500 games) is reached by the deadline! The deadline for the first Challenge (100 games) is 31st January, and there are already 23 games fully-approved and on the Store.
Giving developers the power to increase their revenue share is just another step in IndieCity’s mission to give developers as much power as possible over their games. Currently developers can release updates whenever they like, price their game however they want (and change the price once per day), and even use the Underground section to experiment with ‘pay to finish’ or other finance models.
IndieCity is dedicated to becoming the one stop shop for indie games, and this community-powered drive gives a real incentive for developers to get their games up on IndieCity, as well as displaying the wide variety of games on offer within the indie games scene. Indie games cover the whole spectrum of genres, subjects, and themes, and often blur the line between art and games, which is one of the fantastic things about indie games that IndieCity is keen to promote.
As Chris Swan, Project Lead for IndieCity, says “we all know that there’s a lot more to the world of gaming than is covered by the mainstream sites of today, but right now trying to explore and play games off the beaten track is a tiring and fragmented experience. Getting these games on a central site with a recommendations engine is a major step towards indie gaming becoming more accessible and widening its reach and influence! ”.
There is a widget available (http://developers.indiecity.com/api/iframe) in order to keep track of progress, and developers or gamers can display this on their website or blog to show their support for the indie scene. We are also displaying all games currently on the Store on a specific Developer Challenge page (http://developers.indiecity.com/challenge).
FOR PRESS ONLY: for further information on IndieCity.com, please contact Natalie Griffith, IndieCity’s press and marketing lead, on NGriffith@IndieCity.com.
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IndieCity.com is a unique online portal committed to celebrating and supporting the indie gaming community at all levels, highlighting the creativity, the passion and the people. The site aims to create one integrated indie community that draws together developers, players and press to encourage the discovery, promotion and enjoyment of indie games of all shapes and sizes. Boasting almost 1500 users on the site it is currently in private beta and aiming to launch within the next few weeks. www.IndieCity.com
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Visit the Store!
If you are a developer, we'd love to help you make the most from your games by releasing them on IndieCity!Some of the key features for developers are:
- Revenue share you get 75% standard, or 85% if you integrate with our achievements
- Your own domain get <developername>.indiecity.com as your public facing homepage
- Customisable developer pages giving you control over your presence on IndieCity
- Pricing you have complete control over the price you sell your product for
- Apps share useful tools you've created with the developer community
- Download client users can opt-in to have the download client automatically download demos that have been recommended to them, so they can spend less time looking for your game and more time playing!
If you'd like your game to be on our Store then please sign up at !