Press Release 20th July 2011 | Wanted! The world’s worst indie game screenshots!
IndieCity would like their appeal for terrible indie game PR content, destined to feature as awful warnings at the Indies’ Got PR Talent panel at the GDCE Independent Games Summit in August 2011, to culminate in a call for appallingly awful screenshots
20 JULY 2011, LEAMINGTON SPA, UK – the Indies’ Got PR Talent panel at the GDC Europe 2011 Independent Games Summit on Monday 15 August will be hosted by IndieCity’s Deejay and will feature RockPaperShotgun.com’s Jim Rossignol, Christian Nutt from Gamasutra.com and Michael Rose from IndieGames.com.
The panel will use the submitted press releases, videos and screenshots to illuminate the challenges and opportunities indie developers face when marketing their games. As there is often little or no extra money to spend on PR, the panel hopes to get some lively discussions going about the best alternative ways to get the message right and increase coverage.
Having already called for examples of dreadful indie press releases and eye-wateringly poor indie game videos, IndieCity would like you to submit any ugly, uninformative or just plain bad screenshots. Whether you’re a journalist or a developer, if you’ve ever created or been sent indie game screenshots that made you curse and swear (or laugh or cry!), then get in touch. Please also remember to include contact details so that the authors’ permission can be sought where appropriate.
Please send your contributions to
“We need even more shockingly awful content,” says IndieCity’s Backend Guru Deejay. “The more abysmal, the better!”
FOR PRESS ONLY: for further information on IndieCity.com, please contact Natalie Griffith, IndieCity’s press and marketing lead, on
To follow IndieCity on FB, go here:
To follow IndieCity on Twitter, go here:
To follow IndieCity’s blog, go here:
IndieCity.com is a unique online portal committed to celebrating and supporting the indie gaming community at all levels, highlighting the creativity, the passion and the people. The site aims to create one integrated indie community that draws together developers, players and press to encourage the discovery, promotion and enjoyment of indie games of all shapes and sizes. Boasting over 1700 signed up members in just over six months the site is currently in private beta and is expected to go into public testing later this year.
- Press Release 17th December | IndieCity and Velocix Launch the Official Raspberry Pi Store!
- Press Release 29th June 2012 | Indie Meet-‘em-Up announced for Develop Brighton
- Press Release 28th June 2012 | IndieCity GameFactory
- Press Release 6th June 2012 | IndieCity Celebrates Global Indie Game Development
- Press Release 5th April 2012 | IndieCity opens doors to games in development!
- Press Release 21st March 2012 | IndieCity Throws Down the Gauntlet to Gamers!
- Press Release 7th February 2012 | IndieCity-Hosted Global Game Jam Site a Success!
- Press Release 26th January 2012 | IndieCity community drive 100 games to online store
- Press Release 24th January 2012 | IndieCity to Host Global Game Jam 2012 Site in Birmingham
- Press Release 25th Nov 2011 | Developer Challenge
- Press Release 20th July 2011 | Wanted! The world’s worst indie game screenshots!
- Press Release 14th December 2011 | IndieCity Opens to the Public!
- Press Release 19th December 2011 | IndieCity Developer Challenge Hits 50 Games!
- Press Release 13th July 2011 | Wanted! The world’s worst indie game videos!
- Press Release 7th Jun 2011 | Wanted! The world’s worst press releases!
- Press Release 10th Feb 2011 | Indie workshops
Visit the Store!
If you are a developer, we'd love to help you make the most from your games by releasing them on IndieCity!Some of the key features for developers are:
- Revenue share you get 75% standard, or 85% if you integrate with our achievements
- Your own domain get <developername>.indiecity.com as your public facing homepage
- Customisable developer pages giving you control over your presence on IndieCity
- Pricing you have complete control over the price you sell your product for
- Apps share useful tools you've created with the developer community
- Download client users can opt-in to have the download client automatically download demos that have been recommended to them, so they can spend less time looking for your game and more time playing!
If you'd like your game to be on our Store then please sign up at !